Sep 22, 2005, 04:13 PM // 16:13
|
#1
|
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
|
Is SF supposed to have an in-game map and outpost?
There is no in-game map for SF, and when the NPC dies, I get a "Return to Outpost" button as if it's a mission (except that it warps you all the way back to Granite Citadel!). So has ANet announced any timelines for when this will be fixed?
Sorry if this has been covered already, but I've been away from the game for a couple months until today.
Thanks!
|
|
|
Sep 22, 2005, 04:19 PM // 16:19
|
#2
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
No, SF is just like the Catacombs in Pre Searing, its a Labyrinth and therefore has no map. Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been.
Also, the closest outpost in the area is the Deldrimor War Camp in Grenth's Footprint.
|
|
|
Sep 22, 2005, 04:27 PM // 16:27
|
#3
|
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
|
Ah, I see. I didn't know that the War Camp was an outpost... I must have missed the entrance, because I saw the sign and just went right on by! So if I "enter" the war camp, will I start warping there after failing the SF missions?
|
|
|
Sep 22, 2005, 04:31 PM // 16:31
|
#4
|
Krytan Explorer
Join Date: May 2005
Profession: W/
|
yep, the war camp is much much closer to the furnace, though.
|
|
|
Sep 22, 2005, 05:34 PM // 17:34
|
#5
|
Ascalonian Squire
Join Date: Jul 2005
Location: Chicago, Illinois
Guild: Ascendence of the Fallen
|
sf is a a fun place to explore many times u go past the same place over and over again but still fun
|
|
|
Sep 25, 2005, 10:25 PM // 22:25
|
#6
|
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
|
Basicly its not difficult to draw a map of your own. Only the route. Its more or less a circle with several side roads. The hardest part are 3d crossings . Give it a try and enjoy your new profession of mapmaker
|
|
|
Sep 26, 2005, 01:33 PM // 13:33
|
#7
|
The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
|
Quote:
Originally Posted by Arcanis the Omnipotent
Its supposed to be harder because of that, since you cant tell by a map how to get where you have been, or even where you have been
|
Wrong!
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2.
|
|
|
Sep 26, 2005, 03:11 PM // 15:11
|
#8
|
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
|
The root may be in the current engine's failing, but if people hadn't liked the Catacombs so much, ANet wouldn't have made Sorrow's Furnace underground as well. The difficulty factor of finding your way around without a map is the reason I, at least, loved the Catacombs so much.
In other words, it's really a bit of both.
|
|
|
Sep 26, 2005, 04:30 PM // 16:30
|
#9
|
Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
|
Quote:
Originally Posted by RTSFirebat
Wrong!
The current game engine is just unable to run maps for underground areas, since the below the main map.
Hopefully the devs will implement a underground map system before or with chapter 2.
|
How are you so sure of this? is there a link to where a.net announced it?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas.
|
|
|
Sep 27, 2005, 05:48 AM // 05:48
|
#10
|
The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
|
Quote:
Originally Posted by John Bloodstone
How are you so sure of this? is there a link to where a.net announced it?
If not, then i'd be tempted to suggest that the reason there are no maps for certain areas is to give a.net free reign over how big and sprawling to make their special areas, without worrying too much about integrating them with the rest of the game areas.
|
Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument?
|
|
|
Sep 27, 2005, 08:09 PM // 20:09
|
#11
|
Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
|
Quote:
Originally Posted by RTSFirebat
Only how I feel about the subjet, but as it stands the current game engine clearly cannot run underground maps parllel to the current main map.
Now run off and find me a link to where a.net said they WANT to make the underground areas more annoying but not having maps.
See the counter argument?
|
Sorry to burst your bubble but it is intentional on A.nets part to not have underground areas have a mini-map. I don't think this will change in chp. 2, though that is only a guess on my part.
Who needs a map anyways, unless you have no sense of direction what so ever.
Last edited by Zaklex; Sep 27, 2005 at 08:39 PM // 20:39..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:48 AM // 09:48.
|